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Dungeon hunter 5 health hit weapons
Dungeon hunter 5 health hit weapons









Normally 0 but Ranger Specialization Raises it to 0.02 = 3.5 * sum_For_All_Chars ((ClassSTR + STR)^0.53)ĬlassAGI = ( 20 + (Lvl -1) * 2 ) * ClassModĪGI = (RacialAGI + Sum(AGIonGear) + SkillFlatAGI) * (1 + SkillMaxAGI ) + ClassAGI * SkillMaxAGI

dungeon hunter 5 health hit weapons

Ranger weapons gain very little from RAP. RAP += ( ClassAWA + AWA ) * 0.025 * N weak effect and bad class synergy with AWA ATTR. Resistances += ( ClassWILL + WILL ) * 0.05 * NĪrmor Ratting + = ( ClassAGI + AGI ) * 1 * N good multiplier synergy with class main ATTR. N is the number of times the perk was selectedī: Skills that provide a bonus as a percent of total attribute for ex ( ClassAWA + AWA ) * PercentXĪrmor Ratting + = ( ClassWILL + WILL ) * 0.5 * N druid Higher State Of Conciousness I and II for AWA.ĪWA += ( ClassAWA + AWA ) * 0.2 * N great synergy with Healer main ATTR. ĪGI += ( ClassAGI + AGI) * 0.2 good synergy with class main ATTR. ranger specialisation provides this for AGI. The 0.2% of the ClassATTR is added to the bonus for the ATTR. THE WAY THE RATING CONVERSION FORMULA WORKS YOUR CHARACTERS GET LESS HASTE BY LEVELING UP !!! (talk about un-intuitive mechanics)Įxception List (skills that make use of ClassATTR):Ī: Increase of Attribute by 0.2 %. On top of ability points the various classes do gain a few gameplay relevant stats which I will reference in the (next) CHARACTER LEVEL UP PROGRESSION SECTION. That however doesn't mean leveling characters up is useless ! This should have the effect ofĭropping ~3k instances of the word 'bonus' from this guide. I will clearly specify when otherwise as ClassSTR, ClassAGI, etc. (for example the sum of equipped STR + race is shown when hovering STRENGHT ATTRIBUTE as Bonus: X)įROM THIS ON I WILL ESTABLISH THE FALLOWING CONVETION FOR THE REMAIDER OF THE GUIDE: REFERCING AN ATTRIBUTE (STR, AGI ,STA ,AWA ,WILL) I MEAN THE RELEVANT COMPONENT OF IT (bonus).

dungeon hunter 5 health hit weapons

What the game uses for (MOST of) its various rolls and damage calculations are the ATTRIBUTES and EFFECTS FROM EQUIPPED GEAR and from character's racial modfiers. Strenght, Agility, Stamina, Awarness, Willpower.











Dungeon hunter 5 health hit weapons